Single-use Camera Project

Not sure where, if anywhere, I’m going past here. But Felicia gave me an old single-use camera at the Minn-StF fallcon, and I shot it when I went out with Ctein after fall foliage the next week.

Photo by Felicia Herman

And I got the negatives back (from Citizens Photo in Portland) last week.


Not entirely sure yet what I’ll do with the photos. It’s an interesting project, and it’s startling how bad some of the photos are technically (shot outdoors on a nice sunny day!).





Stage Lighting

Struggling with the lighting from last night (Sister Tree at Icehouse).
Each of these renderings has something to be said for it. A completely natural rendering is impossible short of extreme amounts of work (crossed light sources of drastically different color temps). The actual appearance to my eye there wasn’t that good, so just reproducing that doesn’t get me far. So there are lots of arbitrary choices — what looks good on this shot?
Then, if you put multiple shots together, the fact that you made different choices for what looks good on each one becomes really obvious!
I shot more closeups and made fewer attempts than usual to capture big groupings — that limits the weirdness in any one shot some, at least.
So here are a few renderings (made in different programs, even) of the first shot I’m keeping from the night.
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Photo Ninja, boosted contrast
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Photo Ninja, color enhancement
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Camera rendering
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Lightroom, lighten and increase contrast in face

Lightroom. Bah.

It’s really bad at using system resources effectively.  I’m sure this is why it’s so slow at exporting developed photos, and it’s probably also why it’s slow to respond to controls.  Here we see Lightroom using barely half the CPU exporting 18 photos—something that is trivially parallelizable to 18 cores (since the photos are independent).  In contrast, the old Bibble Pro, which is now available as Corel Aftershot Pro, would always put the whole processor to work.